[{"id":16,"title":"League Looks, the Wardrobe and your Team (and co-op, on its way)","summary":"Classic Shinies with the official colors, two new Looks per Pokémon earned through challenges, the Wardrobe, the favorites Team and co-op, which starts rolling out this weekend by invitation.","body":"# League Looks, the Wardrobe and your Team\n\n:::nuevo\nThe **biggest Looks update** in PokéBonk is here: every Pokémon in your League can now have **up to 5 Looks**, you pick them in the new **Wardrobe**, and you can build your **Team** of favorites. And **co-op** starts rolling out **this weekend**.\n:::\n\n---\n\n## {pkm:4} What is a Look?\n\nA Look changes **how your Pokémon looks**: in a run, in your portrait, in the menu, on the leaderboards, on your card and in co-op. **It's purely cosmetic**: it changes nothing in the game. And it applies to **the whole evolution line**: Charmander's Look is also worn by Charmeleon and Charizard.\n\nEvery League member can have these Looks:\n\n- **Normal**: its usual colors.\n- **Shiny** {rosa|(Rare)}: the one you already know, earned by catching a shiny from its line. **If you had it, you keep it.**\n- **Classic Shiny** {rosa|(Special)}: **new**. The **official shiny colors** from the games, with their original sprites.\n- **Mastery Look I** {morado|(Epic)}: **new**. Earned with a challenge while playing as that Pokémon.\n- **Mastery Look II** {amarillo|(Legendary)}: **new**. A tougher challenge, for true masters.\n- **Spectral** {gris|(Event)}: the prize from the Halloween Book of Candles.\n\n---\n\n## {obj:shiny-stone} Classic Shiny: the colors you remember\n\n:::info\n**Nobody has it from the start.** It shows up **very rarely** in your runs: a wild Pokémon with the **official colors**, a **golden glow**, a beam of light and its own alert and sound. If you see it, don't let it get away!\n:::\n\n- **Weaken it and catch it** like any shiny (press **E** and throw the Poké Ball). It runs away if you take too long.\n- When you catch it, you **unlock its Classic Shiny** for the League member of its line, and you earn **Stardust** the first time.\n- Only Pokémon from **lines whose classic you don't have yet** appear: the ones you already have **won't show up again**.\n- It appears in classic runs (not in Survival, Lavender Tower or co-op). It is about **four times rarer** than a normal shiny.\n\n---\n\n## {pkm:94} Mastery Looks: 158 new Looks\n\nWe designed **two Looks for each of the 79 League members**. Each one recolors the Pokémon with a **style** and a palette made just for it, and in a run it comes with its own **effects**: embers, snowflakes, stars, sparks, flames, smoke…\n\nThere are **12 styles**, each with its own **portrait frame**:\n\n- **Game Boy** (four shades, just like in 1996), **Magma**, **Crystal**, **Metal** (gold, platinum or bronze), **Holographic** and **Shadow**.\n- **Galaxy**, **Neon**, **Statue**, **Ink**, **Flame** and **Aurora**.\n\nA few examples: **Pikachu «Yellow Version»**, **Charmander «Magma»** and **«Blue Flame»**, **Gengar «Pure Shadow»**, **Golden Magikarp** or **Omanyte «Lord Helix»**.\n\n### How to get them\n\n:::nuevo\nThere's a new category in **Achievements**, **«Looks»**, grouped by Pokémon. Each Look has **its own challenge**, played **with that Pokémon** (or any in its line).\n:::\n\nThe challenges are tailored to each Pokémon. For example:\n\n- **Pikachu**: win a run **without evolving into Raichu**, just like Ash's.\n- **Charmander**: win **without going past Charmeleon**. And for the Blue Flame, win **on Nightmare with Charizard** really using its Flamethrower.\n- **Pidgey**: win with its line **on all four maps**.\n- **Magikarp**: last **10 minutes in Survival without evolving**.\n- **Snorlax**: win a run **while taking more than 300 hits**.\n\nWhen you claim the achievement you get **Stardust** (300 for Mastery I and 700 for II) and the Look, with its own celebration and a button to **equip it right away**.\n\n---\n\n## {obj:silk-scarf} The Wardrobe\n\nThere's a new tab in **The League**: the **Wardrobe**.\n\n- At the top, **your Pokémon** with the Look they're wearing and how many they own.\n- Below, **all their Looks**, with their frame and rarity. Hover over one and **your Pokémon tries it on** on the stage.\n- One click and **it's on**. The ones you don't have yet tell you **how to get them** and **how much is left**.\n- From each Pokémon's card, the **hanger** button takes you straight to its Looks.\n\n---\n\n## {pkm:25} Your Team\n\nAn idea from the community: you can now mark **up to 6 favorites** with the **star**.\n\n- Your **Team** appears **at the very top when picking a Pokémon**, so you can start a run in a flash. You can **reorder it by dragging**.\n- And it shows up on your **trainer card**, with the Looks they're wearing. Show everyone your team!\n\n---\n\n## {pkm:133} Co-op: coming this weekend\n\n:::aviso\n**Co-op** is launching **gradually this weekend**. It will be enabled in the **next few hours** and we'll send out **invitations in waves**.\n\nIf you're picked, **you'll get a message in your in-game mailbox**. Once it's tested and **stable**, in a few days, it will be **available to everyone**.\n:::\n\nDuos, trios and squads of 4, with their own team leaderboard. Thanks for your patience!\n\n---\n\n## {pkm:143} Performance in the Final Swarm\n\nWe know that in the **Final Swarm**, with the screen full of enemies, some devices are tight on fps. **We're working to improve it** and we'll **roll it out little by little** in the coming updates.\n\n---\n\n## {obj:potion} Other fixes today\n\n- **Lavender Tower**: you no longer get stuck on the stairs, the last veiled ghosts reveal themselves, **Bill's Machine** appears every 3 floors of the Beyond and very long runs now save properly.\n- **Chests, catches and Great Balls** can be seen from afar with a beam of light, and **enemy shots** are easier to tell apart.\n- **iPhone**: you can make the game play sound even in silent mode (Settings → Sound).\n- Fixes to **Revive**, level-ups, the Ultimate, fusions and clan names.\n\n---\n\n## {pkm:151} Thank you!\n\n:::info\n**Heartfelt thanks** for all your **reports** and for **your support**. Many of these improvements come straight from what you tell us, and the **Team** is your idea. Keep sending us bugs and ideas from the report button in the game.\n:::\n\n**See you in PokéBonk!**","tag":"actualizacion","cover":"","pinned":true,"date":1792749609279,"updated":1792749635622,"tr":{}},{"id":15,"title":"Welcome to Season 2! Clans, Time Attack and what's coming","summary":"A recap of what we didn't cover: clans come alive, Time Attack with prizes and last-minute changes. The season lasts 15 days, and Season 3 brings all of Gen 2.","body":"# Welcome to Season 2!\n\n:::nuevo\n**Season 2** is here. Thank you to everyone who played the first one and to everyone joining now: **this season is yours**. It lasts **15 days**, until **November 4 at 6:30 PM (Spanish time; 17:30 UTC)**.\n:::\n\nThe big news (Storm Coast, Celestial Glacier, Zapdos and Articuno, fusions, items and Lavender Tower) is in the Season 2 article. Here is a **recap of what we didn't tell you there** and of the last-minute changes.\n\n---\n\n## {pkm:143} Clans come alive\n\n- **Up to 200 slots** per clan (slots can still be bought).\n- **Clan board**: a chat for members, with quick reactions and clan news (records, missions, rivalries). The leader and officers can delete messages and mute, and any message can be reported.\n- **Weekly missions**: three every Monday, with three stars each. Every star gives the clan experience and **Stardust** to everyone who helped and played 2 runs that week.\n- **Weekly rivalry**: every Monday you face a rival clan of your size. Whoever earns the most clan points during the week wins.\n- **Clan level (1-30)**: you level up by playing, with the streak, missions and rivalry. It gives more Stardust in missions and **12 new ornaments and symbols** for the emblem.\n- **Streak**: consecutive days in which enough members play.\n- **Clan records** in six categories: points, KOs, fast wins, Nightmare, Survival and legendaries.\n- **Redesigned clan page**, on mobile too. The trophy case tells you which leaderboard each trophy comes from (KOs or Survival).\n\n## {obj:quick-claw} Time Attack with prizes\n\n- **Global Time Attack**: adds up your fastest win in each region, on any difficulty. Regions won count first, then total time.\n- **Prizes from this season on**: top 25 of each map and difficulty and top 50 of the Global, with badge, frame and Stardust. The #1 of the Global earns the title **\"Kanto Speedster\"**.\n- **Recalibrated time medals** (Normal: Silver 24:00, Gold 18:00, Champion 13:30). Nobody loses the ones they already had.\n\n## {pkm:25} More changes\n\n- **Redesigned main menu** and, for as long as the event lasts, a **Halloween menu** with its own music.\n- **Redesigned Tasks**: the path to the prize, a live countdown and flicker-free claiming.\n- **Trainer card**: it now shows **where each run comes from** (Classic, Survival or Lavender Tower, the region and the difficulty), with the Time Attack medal, fusions and Bag items. You can filter your last 20 runs by mode and see your best Tower floor.\n- **Four new run music tracks**, one picked at random each run (legendaries keep their own).\n- **Season 1 gift**: if you played the first season, your **mailbox** has the **Kanto Pioneer** avatar and the **PokéBonk Pioneer** title.\n- **Fixes**: keys that got stuck, black screen on load, Esc in Firefox, several mobile details and the image for titles that don't belong to a Pokémon.\n- **Stronger anti-cheat** for Season 2. Before handing out the Season 1 prizes we reviewed the leaderboard and suspended the cheaters.\n\n---\n\n## {pkm:150} How we'll look after the season\n\n:::aviso\n**We won't change any core game mechanic during the season**, so that **we all have the same chances** at the records.\n\nWe will only **fix bugs and obvious exploits**. If anyone gains an advantage through an exploit, **we'll remove those runs** so they don't count and don't affect everyone else's ranking.\n:::\n\nWe're keeping a close eye on your **reports**: with so much new content, bugs can show up. If you see anything strange, send it with the report button in the game.\n\n---\n\n## {pkm:152} What's coming\n\n:::info\n**Season 3: ALL OF GEN 2 arrives.** Every Pokémon with its own **unique moves, designed one by one**, and a well-balanced whole. That's why this season lasts 15 days: to give us time to do it right.\n:::\n\n- **Co-op in BETA**: it may very well arrive **this weekend**, with **leaderboards to compete as a team: duos, trios and teams of 4**.\n\nMore news soon! We hope you enjoy Season 2 a lot.\n\n**See you in PokéBonk!**","tag":"novedad","cover":"","pinned":true,"date":1792594450380,"updated":1792594450380,"tr":{}},{"id":14,"title":"Season 2: two new maps, move fusions and the Lavender Tower","summary":"Season 2 starts on October 21 at 18:30 Spanish time (16:30 UTC): Storm Coast and Celestial Glacier, Zapdos and Articuno, move fusions, 24 new items and the Halloween event.","body":"# Season 2 is here!\n\n:::nuevo\n**Season 2** starts on **Wednesday, October 21 at 6:30 PM Spanish time (16:30 UTC)**. From that moment the new leaderboards begin and we all start at the same time.\n:::\n\n**[Watch the Season 2 trailer here](https://x.com/ImCharcher/status/2112563658718888020)**\n\nThis is our biggest season yet: **2 new maps**, **14 new bosses** with their own mechanics, **move fusions**, **24 new items**, **5 vitamins**, **3 altars**, **41 achievements** and the first **seasonal event**: **Lavender Tower Night**. Let's go through it all.\n\n:::aviso\nAs promised, once the season begins **the gameplay, mechanics and economy won't change**. During Season 2 there will only be fixes and quality-of-life improvements.\n:::\n\n---\n\n## {pkm:145} Storm Coast\n\nA map of sea, coves, islets and beaches. It unlocks when you **complete Rocky Desert**.\n\n- **The tide** rises every minute and a half or so and floods the beaches. When it goes out, it leaves **pearls** in the sand.\n- **Waterspout**: sometimes a water tornado sweeps across the map, sucking up wild Pokémon... and you. When you land, you hit the whole horde.\n- **New guardians**, each with its own mechanic:\n  - **Kingler**: Clamp Guard. Hit it from behind.\n  - **Electrode**: Minefield. Lead it into its own mines.\n  - **Gyarados**: Whirlwind and Hyper Beam. After the beam it stays recharging and takes more damage.\n  - **Tentacruel**: Tentacle Forest. Break the tentacles.\n  - **Starmie**: Rapid Spin. It bounces around like a pinball and, when it gets dizzy, that's your moment.\n  - **Electabuzz**: Thunder Cage. Look for the gap to get out.\n- **Thunder Cape Shrine: Zapdos.** Its lightning bolts seek out the **lightning rods** if you're standing next to them. With three charges they discharge and **take Zapdos down**, leaving it very exposed. In its final phases it electrifies the tide and traps you in the eye of the storm.\n\n## {pkm:144} Celestial Glacier\n\nSnow, frosty cliffs and **frozen lakes** where you slip and slide. It unlocks when you **complete Storm Coast**.\n\n- **Blizzard**: every now and then everything turns white and the wind pushes you around and changes direction. Take shelter behind the cliffs: if you stand still out in the open, **Frost** covers you. Ice Pokémon arrive with it.\n- **New guardians**:\n  - **Dewgong**: Ice Sled.\n  - **Hypno**: Hypnotic Pendulum.\n  - **Cloyster**: Shell. Closed it barely takes damage; open, almost double.\n  - **Jynx**: Lovely Kiss and Sing. Watch out: when you're in love, your controls are inverted.\n  - **Lapras**: Ice floes. Hide behind its ice.\n  - **Alakazam**: Future Sight. Your own trail explodes.\n- **Sky Lake Shrine: Articuno.** The lake cracks and opens into holes, it shields itself with a **crystal shell** and fires an **Ice Beam that bounces** off the pillars. Get behind one and **it will freeze itself with its own beam**. Beware of **Sheer Cold**, which sweeps the arena sector by sector.\n\n## {pkm:131} Water and ice\n\n- **Swimming** feels real now: a splash when you dive in, a wake, ripples, bubbles and droplets when you climb out.\n- **Skating**: on ice you build up momentum by pushing in the same direction, you drift and keep sliding when you let go, and even more so downhill. Sliding on ice is a looong belly flop.\n- **Enemies too**: they swim more slowly (except Water types) and skate when you push them over the ice (except Ice types).\n\n## {pkm:132} Move fusions\n\nTake **two moves to max level** and fuse them at **Bill's Machine**, the teleporter Bill merged with a Pokémon in. The fused move takes the first one's slot and **leaves the other free** to learn a new attack: that's the whole point.\n\n**How it works:**\n- There is **one Bill's Machine per map** (and one per land in Survival). You can fuse **once** and then it cools down. When you have a fusion ready, a double helix of light rises above it.\n- When you use it you'll see every pair of your moves and the fusion it makes. For the ones that aren't ready, it tells you what's missing (for example, \"Flamethrower Lv. 6/8\"). **Your signature fusion always shows up**, even if you don't have one of its moves yet.\n- The fusion **inherits the upgrades of both its moves** and keeps leveling from **★1 to ★5** (★6 with the TM Case) with the regular upgrade cards.\n- Weather, boosters and other fusions can't be fused.\n\n**106 handcrafted fusions**, each with its own effects and sound:\n- **79 signature fusions**, one per League member, using two moves from their kit. They're the strongest. Some examples:\n  - **Pikachu**, Electro Ball + Thunder = **Ball Storm**: a huge electric ball floats over the horde and acts as a lightning rod. Thunderbolts strike it and chain between enemies until it bursts.\n  - **Charmander**, Fire Spin + Flamethrower = **Fiery Whirlwind**: a fire vortex pulls enemies in, grows with the flamethrower, spits spiraling flames and explodes.\n  - **Bulbasaur**, Razor Leaf + Solar Beam = **Flower Beam**: a solar beam that sprouts razor-sharp leaves, with a burst of petals at the end.\n  - **Squirtle**, Rapid Spin + Hydro Pump = **Hydro Spiral**: you spin in your shell while two jets sweep everything around you like a sprinkler.\n  - **Clefairy**, Gravity + Moonblast = **Gravitational Moon**: a little moon pulls enemies in with its gravity and then falls and bursts into star shards.\n- **8 reaction fusions**: one move from each side of an elemental reaction, and the fusion triggers it by itself. For example, Water + Electric gives **Conductive Storm** (Electrocuted) and Fire + Water gives **Boiling Geyser** (Steam).\n- **18 type fusions**: two moves of the same type. Among them: Scorching Sun, Tidal Wave, Electric Storm, Eternal Blizzard, Thousand Fists, Spectral Parade and Meteorite Shower.\n- **MissingNo.**: any other pair. Every time it's cast it's a random type fusion, surrounded by corrupted blocks.\n\n**5 new achievements**: your first fusion, your signature fusion, 3 fusions in one run, 50 fusions (with the title **\"Bill's Disciple\"**) and a secret one.\n\n## {pkm:68} New combat mechanics\n\n- **Mega crit**: crit chance beyond 100% is no longer wasted: it turns into **mega crit** chance (up to 200% crit). A mega crit adds half of your crit bonus again: a ×1.75 crit becomes **×2.31**, and a ×2.55 one becomes **×4.5**. You'll see it as a bigger pink number with \"!!\", plus its own flash and sound.\n- **Dive**: press **slide in the air** (Shift, or the slide button on mobile and controller) more than 1.2 m above the ground and you plunge toward the floor. On landing you hit everything around you with **your first type's** damage, push enemies back and can stun them. **The higher you fall from, the more damage and radius**: a jump on flat ground does ×1.5 and from a plateau it reaches **×3 and double the radius**. One hit every 2 s and 0.3 s of invulnerability on landing.\n- **TMs as power-ups**: they appear around the map as TM discs:\n  - **Swords Dance**: damage ×1.5 for 10 s.\n  - **Agility**: speed ×1.35 and attack speed ×1.3 for 10 s.\n  - **Iron Defense**: you take only 40% of damage for 8 s.\n  - **Thunder Wave**: paralyzes all Pokémon within 40 m for 4 s (bosses partly resist it).\n  - **Pay Day**: ₽ ×2 for 15 s.\n- **Pokémon Egg**: there is a **nest** on every map. Pick up the Egg with **E** and it will follow you everywhere, even between zones. **It hatches after 200 KOs** in zone 1 (+100 for each further zone) and out comes the first stage of a **Pokémon from the biome**, which joins you as a **Support Alpha**. If your team is full, you choose who to release or you keep a rare item instead.\n\n## {obj:rare-candy} 5 new vitamins (26 in total)\n\n- **Sticky Barb**: +10 thorns per level, and your thorns hit **every enemy within 2.6 m** (not just whoever hits you), **poison** at 50% and also trigger **when you dodge**.\n- **Enigma Berry**: healing that doesn't fit in your HP is stored as **golden HP** over the bar (+5% of your max HP per level, up to 100%). It absorbs damage before the shield and drains slowly (1% per second). With regeneration it stays full.\n- **Super Lure**: **+18% elite chance** per level and **+5% damage to elites and bosses** per level. More risk, more reward.\n- **Poké Radar**: **+15% power-ups** per level: more of them spawn (Oran Berries too), more often, and they **last longer** (Magnet and TMs).\n- **Loaded Dice**: every level, roll the die and **another random vitamin's** stat goes up, ×1.5 of what that vitamin would give. You'll see what came up in the pause menu and in \"View my team\".\n\n## {obj:bicycle} 24 new items\n\nAll of them unlock in the Lab with Stardust. In brackets, their rarity and the most you can carry.\n\n**16 build items**, Kanto classics, for new and wild builds:\n- **Soda Pop** (Common, 5): when you **slide**, you release Water bubbles around you that **soak** enemies (setting up Electrocution and Freezing).\n- **Metal Powder** (Uncommon, 3): **turret mode**. If you stand still for a moment, **+30% armor and +8% attack speed** until you move again.\n- **Burn Heal** (Uncommon, 3): **burns spread** to neighboring enemies (each spread burns a bit less, so it fizzles out on its own). +5% status damage.\n- **Ice Heal** (Uncommon, 3): the first hit on a **frozen** enemy **breaks the ice** for **×1.6 damage** (+0.3 per extra copy), and the shards chill the ones around it.\n- **Awakening** (Uncommon, 3): 2.5% chance to **put to sleep** on hit and a **25%** chance (+15% per copy, up to 70%) that the sleeper **keeps sleeping** after the hit. Remember that hitting a sleeping enemy does **×1.8**.\n- **Old Rod** (Uncommon, 3): every 9 s a **Magikarp** pops up under a nearby enemy and splashes Water that soaks. Sometimes (2% +1% per copy) a **Gyarados** comes out, hits a large area and stuns.\n- **Bicycle** (Rare, 2): **+6% speed**, and speed turns into damage: **+1% damage for every 2% of extra speed**, up to **+35%**.\n- **Iron Ball** (Rare, 3): **+8 armor** and −7% speed. When you **land from a jump**, a Ground shockwave that **grows with your armor** and stuns 25% of the time.\n- **Fresh Water** (Rare, 3): healing that doesn't fit is stored (up to 40% of your max HP) and every 1.5 s it's released as a **Water jet** at the nearest enemy.\n- **Full Heal** (Rare, 3): **+6% damage for every different status** on the enemy (burned, poisoned, paralyzed, wet, frozen, asleep, confused, cursed, rooted), up to **+30%**.\n- **Guard Spec.** (Rare, 2): **fully blocks the next hit** and recharges in **14 s** (3 s less per copy). Counts as a dodge.\n- **Coin Case** (Rare, 1): **+10% ₽** and **+1% damage for every 300 ₽ you spend** in a run (Poké Balls, cages, Meowth and the slot machine), up to **+30%**.\n- **Thick Club** (Epic, 2): **+1% physical damage for every 2 armor**, up to **+50%**.\n- **Rage Candy Bar** (Epic, 1): **up to +60% damage** depending on how much HP you're missing (maximum at 25% HP or less), but **−25% healing**.\n- **Silph Scope** (Epic, 2): every 6 s it **marks the nearby enemy with the most HP**, which **takes +40% from everything**. If it falls, it marks another right away. Ideal against bosses.\n- **Poké Flute** (Legendary, 1): the **Ultimate charges 25% faster** and, when you cast it, **all your moves recharge** and you gain **+30% attack speed** for 6 s.\n\n**8 mechanics items**, ideas from the community:\n- **Lemonade** (Uncommon, 3): your **Support Alphas** deal **+25% damage** and attack **15% faster** per copy.\n- **Poké Doll** (Rare, 2): your Alphas' **type passives are worth ×1.5** per copy.\n- **S.S. Ticket** (Epic, 1): **+1 Support Alpha slot**. If you sell it, the last Alpha goes back to the forest.\n- **TM Case** (Legendary, 1): your **moves level up to 10**.\n- **Max Ether** (Epic, 1): your **vitamins level up to 12**.\n- **Secret Key** (Uncommon, 2): **Unown altars charge 30% faster** per copy and, if you leave the circle, they drain at half speed.\n- **Dowsing Machine** (Rare, 2): from the next zone on, each zone brings **+1 Unown altar and +2 Poké Balls** per copy.\n- **Gold Teeth** (Uncommon, 3): **−8% price** per copy (up to −24%) at **Meowth, his restocks and the slot machine**.\n\n## {pkm:142} 3 new altars\n\n- **Fossil Ruins** (one per map): you choose **one of three fossils** and pay for it with **max HP for the rest of the run**:\n  - **Helix Fossil** (−15% max HP): choose between **2 Epic or better items**.\n  - **Dome Fossil** (−20% max HP): choose a **Legendary blessing boosted ×1.5** (for example, +38% damage or +63 max HP).\n  - **Old Amber** (−25% max HP): **Aerodactyl revives** and joins you as a Support Alpha (you only pay if it joins).\n- **Rhydon's Roar** (classic mode only): touch it before waking the guardian, **up to 3 times per zone**. Each roar gives the guardian **+30% HP, +12% damage and one more elite escort**... and when you beat it, it leaves you **an extra Great Ball per roar**.\n- **Porygon Altar**: Porygon offers you **three trades** in which one stat goes up and another goes down (by half as much) for the rest of the run. For example: damage +30% / −15%, attack speed +25% / −12%, max HP +25% / −15%, crit +15 / −8 points or experience +40% / −20%. The offers stay until you accept one.\n\n## {pkm:137} Lab\n\n- **Items no longer have requirements**: all 59 locked items can be bought with Stardust **from the start**, in whatever order you like. You don't need to buy them all. The ones you already had stay.\n- **Bigger Archive**: **5 slots per level and 4 levels (up to 20, previously 9)** to shape your item pool.\n- **All upgrades 15% cheaper.**\n- **5 new upgrades**:\n  - **Precision**: +1% crit per level (5 levels).\n  - **Swiftness**: +2% attack speed per level (5).\n  - **Expansion**: +3% area per level (5).\n  - **Harmony**: Ultimate 4% faster per level (5).\n  - **Big Bag**: carry **3 Bag items** per run instead of 2.\n\n## {pkm:150} 41 new achievements\n\nThere are now **66**, sorted into groups and with a filter: progress, difficulty (Hard, Nightmare, Champion medal on all 4 maps), single-run challenges, Season 2, collection, Survival and **5 secrets**. **8 grant a title** you can wear on your profile.\n\n## {pkm:112} Fairer bosses and more Stardust\n\n- **Boss HP no longer skyrockets** with very strong builds: there is a cap and a minimum **Endure** per fight. No more 15 minutes hitting the legendary, but they're not made of paper either.\n- **More Stardust for progressing**: per zone 40 → **60**, per boss 35 → **60** and per victory 150 → **300**. In Survival, milestones 30 → **45** and legendaries 80 → **120**.\n- Big bosses no longer sink into the ground when they attack.\n\n## {pkm:52} Meowth and slot machine economy\n\n- **Meowth and the slot machine no longer depend on the Poké Balls you buy**: their price rises with the zone. No more seeing Meowth at 30,000 ₽ in zone 2.\n- **Fixed prices in the storefront** while the stock lasts.\n- **Slot machine reworked**: the Rocket Casino with lights, a lever, suspenseful reels, coins, confetti and new sounds.\n\n## {pkm:76} Map edge\n\nYou can **no longer climb the ridge at the edge** of the map to run circles around the horde. The inside of the map doesn't change.\n\n---\n\n## {pkm:94} Event: Lavender Tower Night\n\n:::info\nA limited-time **Halloween** event: it starts **at the same time as Season 2, on October 21 at 6:30 PM Spanish time (16:30 UTC)**, and lasts **two weeks**, until **November 4 at 6:30 PM Spanish time (17:30 UTC)**. It has its own game mode, its own leaderboard and **exclusive** rewards.\n:::\n\nClimb the **Pokémon Tower in Lavender Town** floor by floor: **three waves per floor**, with the boss on the third.\n\n- **7 handcrafted floors**: Entrance Hall, Hall of Tombstones, Hall of Mist, Snuffed Candles, Purified Zone, Marowak's Shadow and The Summit.\n- **\"GHOST!\"**: veiled ghosts that only the **Silph Scope** reveals. Light **candelabras** to see and heal, play **trick or treat?** at Gengar's tombstones and hold out in the **sacred circle**.\n- **Ghost Marowak**: calm it with the three memorial candles and a **Cubone** will join you.\n- **Gengar, Lord of the Tower**: Double Team, Blackout and Dream Eater.\n- **The Gate to the Beyond**: after the rooftop, **endless floors** with curses you choose yourself. That's where the event leaderboard is decided.\n\n**Rewards**: every run earns **Candles** (in the Tower and in the other modes) for the **Book of Candles**, with 10 steps: titles, Stardust, the Lavender Candle frame, avatars, the **Cubone and Gengar costumes** and the **Spectral look**, a ghostly look for **any League member**. Plus 7 event achievements and rank rewards on the **event leaderboard** and the **clan** one: the Spectral Crown frame, the King of the Night title and more.\n\nWhile the event lasts, the **menu turns Halloween**: a full-moon night, a graveyard, pumpkins and its own music.\n\n## {pkm:39} New music\n\n- **Halloween theme** on the menu during the event.\n- **New in-run music**, alternating with the usual one.\n- **Legendary boss theme** against Zapdos, Articuno, Mew, Moltres, Mewtwo and the Survival legendaries.\n\n---\n\n:::aviso\n**What about Mega Evolutions?** For design and balance reasons, we've decided they **won't arrive until Gen 2**, which is **the next thing we'll add**: very soon, in **Season 3**.\n\n**What about the Mew and Moltres rework?** It's not coming this season either. We want to give them the same treatment as Zapdos and Articuno, with a mechanic that turns their power against them, and we'd rather take our time. Since we promised the gameplay won't change during a season, it will **arrive in an upcoming season**.\n:::\n\nThank you all for the reports and ideas: many of this season's new features come from you.\n\n**See you on the 21st at 6:30 PM Spanish time (16:30 UTC) in PokéBonk!**","tag":"actualizacion","cover":"","pinned":true,"date":1792509938615,"updated":1792509938615,"tr":{}},{"id":13,"title":"What's next? Season 2, co-op and more","summary":"Season 1 is about to end. Here's how seasons will work from now on, what's coming in Season 2, how co-op is going and what the deal is with donations.","body":"# What's next?\n\n## {pkm:25} Season 2\n\nThere are only a few days left until Season 1 ends. It was our first season, what we could call the **BETA season**: it helped us find the sweet spot between getting your feedback and, at the same time, working on new features and improvements.\n\nFirst of all, we want to own up to a mistake on our side. During the season we kept making gameplay changes, like the tweaks to Poké Balls or to the economy. That meant that those who played at the start, with the game's initial state, had an easier time climbing the rankings than those playing now. In other words, not all of you competed under the same conditions.\n\nWe own our mistake and we're telling you right now that **this won't happen again**.\n\n:::aviso\nOnce a season starts, the core of the gameplay, the mechanics and the economy will stay as they are, unless there is a serious bug. If that happens, whatever was gained by those who exploited it will be proportionally reverted.\n:::\n\nDuring a season, we will only:\n- Fix bugs.\n- Make QoL improvements.\n- Prepare content for the next season.\n\n## {pkm:151} Will Gen 2 arrive in Season 2?\n\n**Not yet.** We still think we need to stabilize and settle the foundations of PokéBonk, and for that we want to learn from the first 151 Pokémon. That doesn't stop us from adding new content in Season 2 to keep expanding the game:\n- **2 new maps**\n- **New bosses**\n- **Rework of the final bosses** of Viridian Forest and Rocky Desert\n- Mega Evolutions\n- New achievements\n- New items\n- New mechanics and map events\n- …\n\n## {pkm:143} Between seasons\n\n:::info\nThere are **less than 2 days** left until Season 1 ends. There will be **1-2 days** between the two seasons: you'll be able to keep playing as usual in the meantime, but **runs won't count for the ladder** until Season 2 begins.\n:::\n\nIn the coming hours we'll announce the exact date, along with all the new content.\n\n## {pkm:39} Co-op\n\nWe have it all planned out and it **will launch shortly after Season 2**. More details very soon. We want to make sure that, in terms of server and infrastructure, it doesn't destabilize our current project. We want to build a fun experience and get the most out of PokéBonk with your friends. Many more details soon.\n\n## {pkm:52} Donations\n\nMany of you ask how to support the project financially, and we appreciate it, but for now I can cover the project's costs myself. If this ever grows too much, we'd look into a transparent donation system to **ONLY** pay the expenses, and we'd stop taking donations once they were covered. It's not a priority, because the game is growing a lot, yes, but for now it's manageable as far as infrastructure goes.\n\n## {pkm:133} Thank you\n\nWe also want to thank everyone who takes the time to send great feedback and very detailed bug reports: you help us a lot to keep improving the game. Keep it up!\n\nVery soon, more information about Season 2 and its date.\n\nA hug to you all,\n**[Charcher](https://x.com/ImCharcher)**","tag":"novedad","cover":"","pinned":false,"date":1792368540000,"updated":1792368837508,"tr":{}},{"id":12,"title":"Patch #7: the map guides you, saved runs and move cards","summary":"The altar and portal are back on the map, far fewer lost runs, move cards and a glossary, a fairer Meowth, controls your way, account management and loads of fixes.","body":"# Patch #7\n\n{pkm:52} **Patch #7 is here!** Since Patch #6 you have sent us **over 500 reports** and we have read **every one**. This patch, together with the four small updates of recent days, comes almost entirely from them. The map **shows you the way again**, far fewer runs get lost and every move has **its own card with numbers**. On top of that, Meowth changes, there are **controls your way**, an account you can manage yourself and a ton of fixes.\n\n## {obj:wide-lens} The map shows you the way again\n- The **guardian's altar**, the **shrine** and the **portal** are **always shown on the big map** again, even if you haven't seen them yet. No more wandering around without finding the guardian until time runs out.\n- **Map markers**: tap or click the big map to place up to **3 markers**, or tap an icon (an altar, a Poké Ball, Meowth...) to **follow it**. The marker shows on the minimap and on screen, **with the distance**, and removes itself when you arrive.\n- **Minimap with north up** (*Settings → Interface*): the idea you asked for the most. With north up, it is your Pokémon's arrow that turns.\n- **Hold Tab** to see the big map **without pausing** the run. On **mobile**, tap the minimap to open it.\n- The minimap is a bit bigger and **your position is easier to see**, with a pulsing ring.\n- The **portal** no longer appears **buried** or on top of other objects, and the map **no longer changes orientation** when you evolve.\n\n## {obj:max-revive} Your runs, safe\n- **Far fewer crashes on mobile**, especially in long Survival runs and **when crossing the portal**. The game kept the graphics of **every** Pokémon you had seen in memory; now it releases the ones that are no longer on screen.\n- If the graphics are lost, you can **\"Continue without graphics\"** with the HUD and the minimap, as before. And if you reload, the game **no longer gets stuck loading forever**.\n- The **Android back gesture** pauses the run instead of kicking you out of the game.\n- If the game closes, when you come back a **card with everything that was saved** from that run is waiting for you. **Captures and shinies** are saved **instantly**, not a few seconds later.\n- If the connection fails **at the end**, the run **retries on its own** and you get a **\"Retry\"** button. It stays on your device until it goes through, even if you close the game.\n- Runs recovered after a crash are no longer **rejected by mistake**, and the ones that were rejected that way **are now saved**.\n\n## {obj:scope-lens} Moves, builds and glossary\n- **A card for every move**: the **real damage with your stats**, cooldown, range, the statuses it causes, **how it grows from level 1 to 8** and **which items and vitamins improve it** (with the ones you already carry highlighted). Hover or hold to see it, and tap it to open it in full.\n- **\"See all its moves\"** now shows the data for **all** of them, not just the first four. It has **filters** (type, physical or special, shape) and **sorting** (damage, cooldown, range or level). **Exclusive** and **evolution** moves are marked, and **Eevee**'s branches are listed separately.\n- **\"View my team\"** (**Tab**): check your moves, items, vitamins and stats **while you choose** an upgrade, an item or a blessing, without closing the choice.\n- **Glossary** of stats, statuses, reactions and attack shapes, in the **Pokédex** and in the **pause menu**.\n- The level-up screen tells you **what changes** (for example, \"Damage per hit 24.8 → 33.5\"). **Critical** warns you when you go past **100%**, so you can swap that item for another one.\n- The run summary shows the **damage of each move**. When you weaken an **Alpha**, the notice tells you **what support it gives** before you capture it.\n\n## {obj:amulet-coin} Meowth and Poké Balls\n- **Paid Poké Balls** now let you **choose 1 of 3 items** (keys **1-3**). If none convinces you, you can sell it.\n- **Meowth raises his prices** if you buy a lot from him **without opening Poké Balls**. Skipping Poké Balls made his shop almost free, and that wasn't fair to people who play normally. If you play normally **you won't notice**: your first purchases carry no surcharge and the margin **grows with every Poké Ball you open**.\n- **Refreshing Meowth's stock** costs more and more **throughout the whole run**, not just in each zone.\n- In long runs, Poké Balls and Meowth **no longer give you the same item all the time**.\n\n## {obj:exp-share} Controls your way\n- **Remapped keys are now saved**: before, they went back to the defaults when you reloaded the page. You can also assign actions to the **mouse buttons** (middle, right and side buttons).\n- Adjustable **gamepad dead zone** (*Settings → Controls*): no more character or camera **moving on their own**.\n- **Automatic Ultimate** with the **Y** key.\n- **Lock target** goes to **bosses and Alphas** first, and if you press again, it moves to the next one.\n- Movement no longer **gets stuck**, neither with the keyboard after an upgrade nor with the mobile joystick.\n- **Space no longer picks** an upgrade while you jump to dodge.\n- **WASD works again in Firefox**: it used to open the browser's search bar.\n- **Full screen** from the pause menu and in-game on touch, and you can no longer zoom by accident.\n\n## {obj:shell-bell} More comfortable, on mobile too\n- Smaller **capture and Alpha notices** that **no longer cover your level**.\n- New options in *Settings → Interface*: shrink the **big notices** to one line, **hide the minimap** and lower the **opacity of the boss bars**.\n- The **screen is no longer cut off** on phones with a notch, and the profile and avatars scroll properly.\n- Choose between **touch controls** and **keyboard and mouse** in *Settings → Controls*.\n- Graphics that fail to load **retry on their own**: goodbye to Pokémon, items and trees that stayed as Poké Balls or blank. If something is missing, there is a notice and a **\"Reload graphics\"** button in *Settings → Graphics*.\n- **More FPS**: candies and coins on the ground merge when there are many (and you can set **pickup effects** to \"Simple\"), mobile no longer gets stuck at **45 FPS** on 90 Hz screens and **full screen** no longer lowers FPS.\n- The camera **no longer jumps** on slopes, and if you get **stuck** between rocks or trees, the game gets you out.\n- Attack **sound** no longer cuts out when there are many at once, and it comes back after a phone call on mobile.\n\n## {obj:master-ball} Fixes from your reports\n- **Bosses whose health wouldn't go down**: their supports healed them faster than you could damage them, in very long runs small hits were lost and \"infinityM\" showed up.\n- **Shinies that disappeared**: only the **first 3** of each run were saved. Now up to 6 are saved, and we have given them back to those who let us know.\n- If a **shiny** is waiting for you, the portal appears far away and, to leave without capturing it, you have to confirm.\n- **Meteor** and **Heavenly Impact** attacks target the nearest boss first.\n- The **Stardust** from achievements and tasks that wasn't adding up or went down, and the tasks that couldn't be claimed.\n- The cooldown bar of **Metronome, Copycat, Sketch and Transform** now moves. **Vitamins** no longer stay at level 1, and **Training** no longer appears ahead of time.\n- Training no longer **stays at zero** in long runs.\n- **Guest** accounts no longer lose their progress when you press \"Exit\".\n- The Pokémon you were capturing no longer disappears if you **evolve nearby**, and choosing the **Desert** no longer drops you in the Forest.\n- Attack effects no longer carry over to the **next run**, and \"Save to account\" no longer erases what you typed.\n- **Sound** comes back on its own in Safari, and the shop, the summary and the forget-moves window look right on mobile.\n\n## {obj:lucky-egg} Your account\n- In **Settings → Account** you can **change your name** (once every 30 days), **start from scratch** or **delete your account**.\n- You can now **sign up with a name in any language**: before, a name in Chinese, Japanese or Korean wouldn't let you create the account. While you type, it tells you whether the name is free.\n- When creating the account you can **keep your guest run**.\n- For your **privacy**, the name can no longer be a phone number or an email: it shows on the leaderboard. If yours looks like one, you can change it right now, no waiting.\n- You can use your captured **shinies** as an **avatar**, and the League has a **\"Shiny\"** filter.\n- Clans also count **Survival runs**, and the leader can **rename the clan**.\n\n## {obj:rare-candy} For newcomers\n- **Lab guide** the first time you enter: Stardust, upgrades, items, filters and the Archive, step by step. There is also a guide for the **Research Notebook** and the main screen.\n- **Tips** during your **first three runs**: what Poké Balls are, altars, Meowth, the guardian's altar, Alphas and the portal. You can turn them off in *Settings*.\n- Padlocks tell you **how each thing is unlocked**.\n- In the League you see **which difficulties you have won** with each Pokémon.\n\n## {pkm:94} Anti-cheat\n- A tougher stance on **edited gold** and **zones cleared without dealing damage**.\n- **Fewer honest runs** sent for review, especially those played on a bad connection.\n\n:::consejo\nIf you had the game open, **reload the page** to get Patch #7. Something odd? Tell us with **\"Report\"**: we read them all. **Survival** will be redone for **Season 2**.\n:::","tag":"parche","cover":"","pinned":false,"date":1792347526167,"updated":1792347526167,"tr":{}},{"id":11,"title":"Patch #6: runs kept safe, big map, controls your way and 3 new languages","summary":"Your runs no longer get lost if the browser closes, no more Pokémon turned into Poké Balls, a big map, every move and build on show, custom controls, three new languages and lots of fixes.","body":"# Patch #6\n\n{pkm:25} **Patch #6 is here!** We've read **all your reports** (over 300 since the maintenance) and this patch is almost entirely made of them: **your runs are no longer lost**, no more Pokémon turned into Poké Balls, **controller and keys your way**, a **big map**, **three new languages** and a pile of fixes.\n\n## {obj:max-revive} Your runs are no longer lost\n- If the browser **closes, reloads, runs out of memory or you lose your connection**, the run no longer vanishes: it saves itself every few seconds and, when you reopen PokéBonk, it's sent **with everything you earned**, captures and **Shinies** included (\"We recovered your last run\").\n- Same when the browser **puts the tab to sleep** in the background to save memory and reloads it when you come back (it happened a lot in Survival).\n- If the **connection fails** at the end or there's maintenance, the result is resent automatically every few seconds, no reload needed.\n\n## {obj:poke-ball} No more Poké Balls\n- When you start and each time you cross a portal, a **loading screen** waits for your Pokémon, its evolutions, the guardian and the first Pokémon of the zone. If your connection is slow, you can jump in with **\"Start now\"**.\n- The game **no longer re-downloads all the sprites** after every update: it loads much faster.\n- If the data takes a while to arrive, the game **tries again** instead of starting half-loaded.\n- **White screen**: it was the graphics card resetting. Now the run pauses with a notice, and if the picture doesn't come back, you can reload **without losing your run**.\n\n## {obj:wide-lens} Big map and compass\n- **Zone map** with the **M** key (Select on the controller, or by tapping the minimap): everything you've already seen, with the terrain relief.\n- **Compass points** (N, E, S, W) on the minimap, and icons that look sharp on **2K and 4K**.\n- When the **guardian falls**, everything **left to use** gets marked: Poké Balls, altars, Meowth, Hypno... with a notice of how many Poké Balls are left.\n- **Minimap** size and **marker** size are now separate options in *Settings → Interface*.\n\n## {pkm:151} Moves and builds on show\n- See **every move** each Pokémon **can learn** before you start (\"Moves\", when you pick it) and in the **Pokédex**. In the pause menu, **\"Still to get\"** tells you what you could still roll.\n- **Builds**: see the moves, items and vitamins that **your runs** ended with, and those of **any trainer** on the leaderboard.\n- A **\"Random\"** button when picking a Pokémon, and **Pokédex entries** now show in your language.\n\n## {obj:exp-share} Controller and keys your way\n- With a controller you **no longer pick an upgrade by accident while jumping**, and the A you pick with no longer makes you jump. Everything works with the **D-pad or the stick**, and **controller buttons** show on screen.\n- **Rebind every key and button** in *Settings → Keys*, including a \"confirm\" button separate from jump.\n- No more **\"the Pokémon walks on its own\"** or **\"the camera spins by itself\"** with a drifting controller plugged in.\n- In fullscreen, **P** also pauses (so Esc doesn't kick you out), and the pause menu has a **fullscreen** button.\n\n## {obj:quick-claw} More comfortable\n- **Auto-run** (T key) and **Auto Ultimate** (or hold R and it fires as soon as it's charged).\n- When you pick an upgrade you get **a moment of invulnerability** to react.\n- **My attacks' opacity**, separate from the enemies', and **Hide my attacks** to gain FPS when the screen fills up.\n- **Farther camera** and field of view up to 100, **subtle candies**, and an option to skip the level-up window when there's only one choice.\n\n## {obj:shell-bell} Mobile and tablet\n- **Meowth's prices** and your **₽** now show, and move cards open **with a tap**.\n- **Joystick and camera** respond better (no magnifier, no freezes), and with a **mouse on a tablet** the camera follows the mouse like on PC.\n- **Fullscreen comes back** on the first tap, settings look right in landscape and the season card is smaller.\n- **Battery saver**, on by default on phones: 30 fps and lower resolution.\n\n## {obj:lucky-egg} Three new languages\n**繁體中文**, **한국어** and **Русский**, with the official Pokémon names. Thanks to everyone who asked for them!\n\n## {obj:master-ball} Fixes from your reports\n- **Meowth froze the run** when you already had every item maxed out.\n- **\"Claim all\"** left achievements as pending, and **\"Play with different species\"** only counted your last 30 runs.\n- **Sludge Wave** with a big area stopped firing (and so did the rest of your attacks along with it).\n- The **portal** could end up inside a rock, and **dying while crossing it** locked the run.\n- A missed hit after beating a **Shiny legendary** left you unable to catch it.\n- **Shinies** now come from families you don't have yet.\n- The **music** comes back when you return to the game, **Poison Sting**'s barb aims properly and tackles no longer say \"ghost\".\n- **Guardians** have a minimum health (you can't take them down in 4 seconds anymore).\n- In **\"Ready\"**, a double click no longer buys the next item by accident.\n\n## {pkm:94} Anti-cheat\n- A **suspended account** can no longer be dodged by opening another one.\n- **Fewer honest runs flagged for review** because of connection drops, maintenance or minute 45 of Survival.\n- Runs with a **tampered speed** and impossible wins sent by hand are kept off the leaderboard.\n\n:::consejo\nIf you had the game open, **reload the page** to get Patch #6. Something odd? Tell us with **\"Report\"**: now we know which version each report comes from.\n:::","tag":"parche","cover":"","pinned":false,"date":1792267044508,"updated":1792267044508,"tr":{}},{"id":10,"title":"Maintenance over: a stronger server and fixes for Patch #5","summary":"The server is now twice as powerful, bonuses no longer multiply endlessly, bosses get Exhausted, controller support, many fixes and a sneak peek at Season 2.","body":"# Maintenance over!\n\n{pkm:25} **We're back!** Thanks for your patience. PokéBonk has become **far more popular than we expected**, so we've **upgraded the server** (it now has twice the power and the leaderboards load much faster). While we were at it, we fixed the **critical damage and economy bugs** that came with Patch #5 and tuned the **balance**. Here's everything that changed since Patch #5:\n\n## {obj:rare-candy} Balance: no more infinite numbers\n- **Bonuses no longer multiply each other endlessly.** Until now every item, blessing and bonus multiplied all the others, and in very long Survival runs damage reached absurd figures. Now percentages **add up within each group** (items, run bonuses, vitamins, passive, temporary effects...) and only the groups multiply. In a normal 20-30 minute run you'll barely notice; in runs lasting hours, a lot.\n- {pkm:132} **Ditto no longer copies past an item's maximum** (someone was carrying 54 Master Balls!). Items you've maxed out show **\"Max\"**, and Meowth won't sell them to you either.\n- **Training**: each level gives a bit less than the last, plus a flat 15 ₽. You'll now see **a single label** that updates (×N) and can be hidden with the **\"Notifications\"** setting.\n- {obj:nugget} **Economy meets in the middle**: ₽ per defeated Pokémon **goes back to what it was before Patch #5**, and Poké Balls get a bit pricier from the 12th purchase on (the 15th costs **2,206 ₽** and the 20th **7,875 ₽**).\n- {obj:focus-band} **Focus Band**: no more immortality. It now saves you 15 / 28 / 39 / 48% of the time (1 to 4 bands) and **at most once every 20 s**.\n\n## {pkm:151} Bosses and altars\n- **Exhaustion**: if a boss lasts much longer than expected, it starts taking **double damage every 20 s** (\"Exhausted!\"). No more hour-long fights against Mew or Moltres.\n- **Altars are easier to charge**: bigger circles, the horde pushes you much less while charging, and you can step out for **1.2 s** without losing progress.\n- On mobile, **boss bars** take up less space (two miniboss bars at most).\n\n## {obj:master-ball} Fixes from your reports\n- **Keys no longer get released** when a menu closes: your Pokémon keeps walking if you hold the key.\n- The **cursor and camera** work properly again after pausing. In fullscreen, **Esc** no longer kicks you out (Chrome and Edge).\n- **Menus that wouldn't let you choose** (shop, level-ups) always respond now.\n- **Pokémon that showed up as Poké Balls** load properly, and the **black square in the grass** is gone.\n- The **Master Ball** is purple in the world, as it should be.\n- The screen **shakes less** on small hits, and the game works on **older browsers**.\n\n## {obj:exp-share} New: controller support\nYou asked for it a lot: you can now play with **any controller**. Sticks to move and aim the camera, A to jump, B to slide, X to interact, Y for your **Ultimate** and Start to pause. **Every menu** works with the D-pad, and the controller **rumbles** on hits and Ultimates (you can turn it off in Settings). The full button list is in the pause menu and in *Settings → Controls*.\n\nOn **mobile**, if your device is struggling, the game now **limits the enemies on screen** so it doesn't stutter. *Effects opacity* now also fades your projectiles.\n\n## {pkm:94} Anti-cheat\n- **Suspended accounts can no longer play** or use anything in the game.\n- Fairer to honest players: **Gengar curses** from the slot machine now count toward the knockout limit, and extremely long runs are no longer flagged by mistake because of their damage.\n\n## {pkm:133} What's next: Season 2\nWe're already working on **co-op mode**, a better **late game** and more **build options**, like **skill fusion**. We're testing it now, and it will arrive **next week with Season 2**, together with many more changes. Our roadmap also includes **several new game modes** and lots of **balancing** to make PokéBonk fun and fair.\n\n> I ask for a little understanding: **PokéBonk is made by just one person**, and its success has been huge. That's why, **until Season 2 (only 4 days left), I'll focus purely on bug fixes and quality-of-life improvements**. New content and big changes will come next week. Thank you so much for playing!\n\n:::consejo\nIf you had the game open, **reload the page** to get the new version. Something weird? Tell us with **\"Report\"**.\n:::","tag":"actualizacion","cover":"","pinned":false,"date":1792226276468,"updated":1792226276468,"tr":{}},{"id":9,"title":"Patch #5: reworked economy, more Survival and hostile ground","summary":"Cheaper Poké Balls and your money on screen, Meowth and selling tied to the run, Training, a Survival mode with comets, portals to new lands and hostile ground, plus many fixes from your reports.","body":"# Patch #5\n\n{pkm:52} **Fifth beta update!** We reworked the **economy**, **Survival** finally has much more to do, **hostile ground** arrives, and we fixed a ton of bugs you sent us with the **\"Report\"** button. Thank you!\n\n## {obj:nugget} Reworked economy\n- **Cheaper Poké Balls** from the tenth purchase on: after 15 purchases the next one costs **1,570 ₽** (was **5,627 ₽**), and after 20, **4,673 ₽** (was **28,357 ₽**). And every defeated Pokémon gives **25% more ₽**.\n- **Your money, up top**: under the clock you see your ₽ and the cost of the **next Poké Ball**, green if you can afford it and red if not.\n- **Meowth raises his prices** as the run goes on (picking the item is worth more than a blind Poké Ball) and debuts **\"Restock\"**.\n- **Selling finally pays off**: an item is worth a share of the Poké Ball price depending on its rarity. A legendary is worth **a Poké Ball and a half**!\n- **Training**: once you have every move and vitamin maxed out, each level gives you a **small permanent bonus** (+damage, +HP, +area, +luck...). You'll see it on your Pokémon and added up in the pause menu.\n\n## {obj:moon-stone} Survival: much more to do\n- {pkm:132} **2 Ditto and 1 Hypno** on every map.\n- **What you used comes back**: Unown altars, challenge altars, Ditto, Snorlax, Magnemite, berries and rocks **respawn** after a few minutes.\n- {obj:comet-shard} **Comet shards**: roughly every 2 minutes one lands far from you. Stay inside its circle while the horde arrives and you'll earn **a blessing and ₽**. If nobody charges it, it goes out.\n- **Migration portal**: every **11 minutes** it opens for 90 s. Step through and you'll reach **a new map with everything to discover** (and a welcome Great Ball). Your run carries on as is.\n- **Standing still no longer works**: the siege also counts the time you spend not moving, and if you hide on a ledge you'll be sent **flocks**.\n- The **first boss** (minute 5) is a bit gentler: it used to be the wall of the mode.\n\n## {pkm:50} Hostile ground\nIn Survival, patches of dangerous ground open up near you. **They affect the horde too**: lead it over them!\n- **Forest**: **mud puddle** (slows you a lot) and **poison bramble** (stings and poisons).\n- **Desert**: **quicksand** (slows you and drags you to the center) and **burning ground** (burns).\n- They warn you 2 seconds ahead and show up on the minimap.\n\n## {pkm:25} Fixes from your reports\n- **Invisible Pokémon** (only the shadow showed): if a sprite is slow to download, the game **retries** and meanwhile you see a Poké Ball in its place.\n- **Very low FPS**: if your browser isn't using the graphics card, the game tells you **how to enable hardware acceleration**.\n- **Dying right as you cross the portal** no longer leaves you lying down and invulnerable in the next zone.\n- **The camera wouldn't turn with the mouse** in some browsers: you can now rotate it by **dragging with the left click**.\n- On mobile, **Meowth's shop bought on its own** and the level-up **picked on its own**: fixed. And your Pokémon no longer keeps walking after you choose an upgrade.\n- **New settings**: *Graphics → Effects opacity* (so your attacks don't cover the screen) and, on mobile, *Controls → Fixed joystick*.\n- **Pokémon cries** are softer and better balanced with the rest of the sound.\n- **Pokédex**: much bigger images and an evolution line that finally shows up (with every branch, like Eevee's).\n- The **map legend** (pause → *Map*) shows every place you can find.\n- Runs **no longer start without counting** because of a connection failure: the game retries and, if it can't, asks you.\n- **Fairer anti-cheat** on **Hard and Nightmare**: top players are no longer flagged by mistake.\n\n:::consejo\nIf you had the game open, **reload the page** to get the new version. Anything odd with the economy or the new Survival? Tell us with **\"Report\"**.\n:::","tag":"parche","cover":"","pinned":false,"date":1792196599779,"updated":1792196608165,"tr":{}},{"id":8,"title":"Patch #4: per-Pokémon leaderboards, clans of up to 100 and shiny legendaries","summary":"Every League Pokémon gets its own leaderboard with frames and titles, clans grow up to 100, the Research Notebook gives rewards, shiny legendaries arrive and the interface adapts to you.","body":"# Patch #4\n\n{pkm:25} **Fourth beta update!** Say hello to **per-Pokémon leaderboards**, clans of up to **100 members**, a **Research Notebook** that finally gives rewards, **shiny** legendaries and an interface you can tune to your liking.\n\n## {pkm:4} Per-Pokémon leaderboards\n- Each of the **79 League Pokémon** has its **own leaderboard**, for the season and all-time, in **Classic** and in **Survival**.\n- It adds up your best run with that Pokémon on **each region**, on any difficulty (in Survival, your best time on each map). The run counts if it **starts** with it, whatever it evolves into.\n- **Season prizes**: the **top 3** win the **Specialist** frame, and **#1** also gets the **Pokémon Master** frame and a **title** under your name: **«Charmander Master»** (in Survival, **«Charmander Legend»**). The board needs **5 trainers**.\n- The **Leaderboard** screen is now split in four: **KOs**, **Per Pokémon**, **Survival** and **Time attack**, with a Pokémon search and a **«Play as…»** button.\n- After each run you see your place with that Pokémon, and your trainer card gets **«Specialist in»**. Pick your title in **Change → Titles**.\n*They are already filled with all your previous runs. Who will be the #1 Magikarp trainer?*\n\n## {pkm:66} Clans\n- **Expandable slots**: from **30 to 100 members**. Any member can add **10 slots** with their own Stardust (from **500**).\n- Clan page with **tabs**: **Members** (with their last login, sorted by rank, season, all-time or last seen), **Requests** and **Activity**.\n- **Leader announcements**: a message pinned for 7 days that reaches every member's mailbox with a **«Let's play!»** button.\n- Clan texts that showed up in Spanish in other languages are now translated.\n\n## {pkm:133} Research Notebook\n- **Research now pays off**: complete a family and you can use **its Pokémon as your avatar**.\n- **17 type frames**, **4 researcher avatars** (at 5, 15, 30 and 45 families) and the **Pokédex Frame** (at 60).\n- New button in the **Pokédex** and a **«NEW!»** badge when you unlock something.\n\n## {pkm:150} Shinies\n- **Legendaries** can now be **shiny**! A **3%** chance in their own appearances: the birds, Mewtwo and the Shrine legendary. Once beaten, it stays **fainted waiting for your Poké Ball**, which never misses.\n- **Rarity** decides which species shows up shiny: the rarer the Pokémon, the harder.\n\n## {pkm:50} Balance\n- **Normal**: in zone 1, an **Alpha**'s hits take at most **15%** of your HP (it was the first big wall).\n- **Hard** and **Nightmare** hit harder from zone 2 on (**+12%** and **+25%**).\n- **Bosses**: tank builds are no longer untouchable. A telegraphed hit always deals a minimum **after** armor, and if a guardian goes **12 s** without taking damage, it **grows impatient** and attacks more often.\n- **Diglett** and the other Chargers **crouch to warn you** and charge **in a straight line**: no more homing in on you.\n- **Stardust from KOs is capped**: farms of hundreds of thousands of KOs give less (at most **780** Stardust from KOs).\n\n## {obj:rare-candy} Settings and interface\n- **Settings with tabs** (Sound, Graphics, Controls, Interface and Language) and a **Reset** button.\n- New **Interface** tab: HUD **size** (60-130%) and **opacity**, and hide the minimap, the season card, notifications or the streak.\n- **Poké Balls**: take the item with **E** (or Enter) and sell it with **V**.\n- News are easier to read on small screens.\n- **Fixed**: after the previous patch, some players couldn't see Poké Balls or altars.\n\n:::consejo\nIf the game was open, **reload the page** to get the new version.\nAnything odd with the leaderboards or prizes? Tell us with the **«Report»** button.\n:::","tag":"parche","cover":"","pinned":false,"date":1792155023513,"updated":1792155023513,"tr":{}},{"id":7,"title":"Patch #3: reworked difficulties, fairer legendaries and captures that stick","summary":"Hard and Nightmare change everything, legendaries no longer drag on, League captures that weren't saved are fixed, plus less lag, the Friend Ball and plenty of improvements.","body":"# Patch #3\n\n{pkm:25} **Third beta update!** Difficulties you can *finally* feel, fairer legendaries, captures that no longer vanish and loads of improvements that come from **your reports**. Thank you!\n\n## {pkm:68} Hard and Nightmare, reworked\nThey used to be little more than enemies with extra health. Now you feel it in **everything**:\n- **More enemies, faster**, and more elites.\n- **Bigger** Swarms, Stampedes and waves, arriving **sooner**.\n- Guardians telegraph less, go into **Fury** earlier and bring a bigger escort.\n- **Nightmare**: a **third Totem** and elites that **explode** when they fall. Step aside!\n*At the start of each zone, a notice tells you what your difficulty changes.*\n\n## {pkm:151} Fairer legendaries\nTheir health still scales with your damage, but fights no longer drag on:\n- Shrine and Mewtwo: about **60 s** of your damage (was 100 and 90).\n- Survival: about **50 s** (was 80).\n\n## {obj:master-ball} Captures\n:::info\n**Fixed:** if you caught **3 or more** League members in a single run, from the third one on they **weren't saved**, even though the game said they had joined.\nIf it happened to you, don't worry: that Pokémon **will show up again** in your next runs so you can catch it. - **Friend Ball**: Support Alphas are now caught with a **green** Friend Ball, and the game makes it clear they only join you **for that run** (they don't join your League).\n:::\n\n## Runs and leaderboards\n- **No more lost runs**: if the server fails to save, your game keeps the run and **sends it again on its own** next time you play.\n- Runs scoring **over 2,147 million points** errored out and weren't saved. Fixed, and we **recovered** the 5 that were lost.\n- **Fairer anti-cheat**: only the **impossible** gets rejected. Very strong builds no longer see \"Impossible number of KOs\": the run counts, and if something looks odd the team reviews it.\n- **Guest** runs no longer enter the leaderboards: **sign up to compete**. Your progress is still saved.\n- Goodbye to cheats from the browser console.\n\n## {pkm:41} Performance and controls\n- **Less lag** late in a run: at most 8 floating texts at once, and \"It's super effective!\" calms down.\n- **New setting**: *Settings → Graphics → Floating text* to turn them off completely.\n- The **1-9** keys on level-up work with **any keyboard** (AZERTY, numpad), and now on **blessings** too.\n\n## {obj:rare-candy} Quality of life\n- **Revive stands out**: a banner with how many you have left, a golden flash and a short dramatic pause.\n- **Meowth's shop**: when selling, every item shows its name, rarity, effect and which moves it affects.\n- **Pause**: under each vitamin you'll see which moves it affects.\n- **Nidoqueen**'s giant cracks are no longer huge brown squares.\n- **Clans**: with lots of requests, the list now has its own scroll.\n- Capture cards with a note stay up for the full **6 s**.\n\n:::consejo\nIf you had the game open, **reload the page** to get the new version.\nThe difficulties are new: if something feels unfair or too easy, tell us with the **\"Report\"** button.\n:::","tag":"parche","cover":"","pinned":false,"date":1792138849340,"updated":1792138951018,"tr":{}},{"id":6,"title":"Patch #2: reworked bosses, Magic Guard and no-wait evolution","summary":"Guardians now have two phases, more attacks and fair hits; final forms evolve as soon as they reach their level; Abra gets a new passive, plus fullscreen on PC and lots of fixes.","body":"# Patch #2\n\nSecond beta update, with plenty of changes that come from **your reports**. Thank you!\n\n:::consejo\nIf you had the game open, **reload the page** to get the new version.\n:::\n\n---\n\n## Reworked bosses\n- **Two-phase guardians**: when their health drops they go into ==Fury== with a roar, attack faster and chain their signature moves.\n- **New attacks**: Burst, Shockwave (jump over it!) and, in Fury, Whirlwind, Skyfall and Hostile Ground. An escort of elites comes along, and if you run far away **they leap at you**.\n- **Health based on your damage**: each boss's health adapts to the damage you bring, so the fight lasts the right amount of time even if you arrive very strong.\n- **No one-shots**: a boss attack takes at most **a third of your health**. When it hits you, you're **Wounded**: your healing is halved for 4 s.\n- **Minibosses**: the Totem has more attacks and the Summoner hides and reappears far away.\n- {pkm:151} **Mew** and {pkm:146} **Moltres** get new attacks in the sanctuary.\n- Pokémon that heal or shield **no longer make** the guardian immortal.\n- {pkm:123} The Cross attack (Scyther's X-Scissor, among others) gives more warning and hits less hard.\n\n:::aviso\nThe boss numbers are new: if a fight feels unfair or too easy, tell us with **\"Report\"**.\n:::\n\n## No-wait evolution\nFinal forms (Charizard, Arcanine, Nidoqueen…) **evolve as soon as they reach their level, in any zone**. Before, they waited for zone 2 even if you already had the level.\n\n## {pkm:63} Abra: new passive, Magic Guard\nGoodbye Teleport, which threw you out of altars and wherever you wanted to stay. **Magic Guard**: +10% special damage, **immune to ground damage** (lava, fire pools, cracks, spore clouds) and **−30% damage** from projectiles and area attacks.\n\n---\n\n## Quality of life\n- **Cards tell you which moves they affect**: on level-up, on items and in the shop you'll see \"Affects: …\" and the cap of each vitamin or item.\n- **Fullscreen on PC**: a button in the main menu (next to the language) and in **Settings**.\n- **Mute in background** (Settings > Sound): the game goes quiet when you switch tabs.\n- **Mobile**: capture and evolution notices and banners are smaller and no longer cover the game.\n- **iPhone**: the game fits the screen without scrolling.\n- **Replies to your reports**: we can now answer you, and the reply arrives in your **mailbox**.\n\n## Fixes\n- **Banishing** the last option of a level-up no longer softlocks the game.\n- Moves taught by your League members are now **of your type** (Bulbasaur no longer learns Brine).\n- {pkm:52} The **golden Meowth** no longer climbs the walls at the map's edge.\n- {pkm:50} **Diglett** and **Dugtrio** are visible while moving (before, you only saw the dirt mound).\n- Dying right after beating the final legendary now **counts as a victory**.\n- Fewer runs sent to review by mistake (unstable connection, legendary then death, swarms with lots of items).\n\n---\n\nKeep using the **\"Report\"** button (main menu and pause menu): every report reaches us, and now we can answer you.\n\nSee you in the tall grass!","tag":"parche","cover":"","pinned":false,"date":1792102209336,"updated":1792102209336,"tr":{}},{"id":5,"title":"Patch #1: open clans, friends and fixes","summary":"Leaders choose who joins their clan, the clan finder arrives, the friends system debuts, and we fixed stuck bosses, Meowth's shop and more.","body":"# Patch #1\n\nFirst update since the beta opened. **Thanks for all your reports!** Many of these changes come straight from them.\n\n:::consejo\nIf you had the game open, **reload the page** to get the new version.\n:::\n\n---\n\n## Clans: you choose who gets in\n- The leader picks the clan's access: **Open** (you join instantly), **By request** (you ask to join with a message and the leader or an officer accepts you) or **Invitation only**.\n- The leader can write a clan **presentation**.\n- No clan yet? The new **clan finder** shows the clans looking for members, with a **Join** or **Request** button.\n- The answer to your request arrives in your **Mailbox**.\n\n:::info\nExisting clans are now **By request**. The leader can change it in **Clan settings**.\n:::\n\n## New: Friends\n:::nuevo\n- Add friends from their **Trainer card** or by typing their name.\n- The **Friends** screen, next to the Mailbox, shows who's **online** and lets you **invite them to your clan**.\n- It's the groundwork for the **co-op mode** coming later.\n:::\n\n---\n\n## Fixes\n- {pkm:151} **Stuck bosses**: freezing, sleeping or stunning nonstop could leave a boss (like **Mew**) frozen in place for the whole fight. Now, after **2 s** locked down, it ==breaks free== and ignores those statuses for **5 s**.\n- {pkm:52} **Meowth's shop**: with lots of items, the **Exit** button went off screen on some phones. The window now scrolls and **Exit** is always visible.\n- **Lab**: the \"items to unlock\" notice only counts the ones you can afford with your **Stardust**.\n- **Blank screen**: fixed the bug that kept the game from loading for some players right after an update.\n\n---\n\nKeep using the **\"Report\"** button (main menu and pause menu): every report reaches us and we read it.\n\nSee you in the tall grass!","tag":"parche","cover":"","pinned":false,"date":1792088935585,"updated":1792088935585,"tr":{}},{"id":4,"title":"Welcome to the PokéBonk BETA!","summary":"Season 1 begins. Seasons last one week, your reports help us improve the game, and next week brings co-op for up to 4 players.","body":"# Welcome to the BETA!\n\n**PokéBonk is now open.** We've worked flat out these past days so you have plenty of content for this first week of the season: pick your partner, explore the regions, complete the League and fight for the top.\n\n---\n\n## One-week seasons\n- Every season lasts **one week**. This first one ends in the early hours of **Wednesday, October 21** (Spanish time), and the next one starts right after.\n- When it ends, the **Global top 100** and the **top 50 of each region** (in KOs and in Survival) earn a **season badge**, **Stardust** and cosmetics.\n- Each new season resets the weekly leaderboards, so **there's always a chance to reach the top**. Your progress, your League and your Pokédex stay.\n\n## Report everything you find\n:::aviso\n**This is a beta: there will be bugs, and that's normal.** Right now our goal is to **balance the whole first generation** and **Survival** mode.\n:::\n\nAny **bug**, **unbalanced Pokémon** or **error** you find helps us a lot. Report it with the **\"Report\"** button:\n- in the **main menu**, bottom left;\n- or **during a run**, in the **pause menu**.\n\nEvery report goes straight to the team, along with any run data you choose to attach.\n\n## Next week: co-op\n:::nuevo\nWe're preparing **co-op mode for up to 4 players**. If all goes well, it'll arrive next week.\n:::\n\n---\n\n**Welcome, trainers!** Enjoy discovering all the content we've prepared for you. {pkm:25}\n\nSee you in the tall grass!","tag":"novedad","cover":"","pinned":false,"date":1792081140000,"updated":1792089260480,"tr":{}}]